That’s the reason why it’s actually better to stick to pre-Anno 1800 way of thinking when it comes to layouts – that is, only connect suppliers to producers and producers to warehouse (when possible). Because there is no priority for carts, at all – every one is equal. This in turn makes other producers to halt, since they can’t offload their produce in time too, chain reaction and boom, your whole production line is a mess. But it takes up very limited ramp space and time. Now say there is a halted production in one of the ‘final’ buildings – then his supplier, ‘ingredient’ one, would have to offload its produce to the warehouse. Say you decided to go developer-indented way of placing production buildings – that is, they are all connected to ‘main road grid’ directly, so emergency services can get there (instead of pre-Anno 1800 way of directly connecting ingredient buildings to producing ones and connecting only the latter to warehouses). However, there are 2 issues I came upon.įirst, while trivial in a way, still is an issue. Large 4 ramps, 12 unloads/min, 48 resources. Medium 3 ramps, 9 unloads/min, 36 resources. Small 2 ramps, 6 unloads/min, 24 resources. Numbers for production balancing assuming fully loaded horse carriages. Now, first things first – let’s look at the number wiki gives us:Īll warehouses take 20 seconds to unload a cart.Ī horse carriage can carry up to 4 units of resources at a time. Results are humble, but it felt a bit of a waste to just keep them to myself, so here is what I found. So I decided to have some tests for a few hours. No, because there are little things that affects warehouse logic, which in turn could lead to weird shortages of stuff seemingly out of nowhere. Yes, because in general the numbers are right. There is wiki, or course, which clearly states all the numbers you might need – right? Well, yes and no. But this one – I just HAD to know the throughput of a single warehouse. Have no idea why it got me so interested while it was never much of an issue in 2070, much less in 1404, for me at least. One of the things that bugged me about this new Anno (apart from a thousand other little things) was the warehouse mechanic. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno.
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